Answer by jonnyhopper
Yes, you cannot create anything that inherits from a Monobehaviour using new() Instead you need to make a new game object and attach the component to it, for example: GameObject myGunObject = new...
View ArticleAnswer by RuggeriExtreme
Ah, so i need a gameobject for initalize a new istance of Gun.. If I remove Item: Monobehaviour and i don't use the coroutine, the result is better?
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